![]() ![]() This +1 heavy crossbow is a siege weapon, permanently reduced in size to be usable by a Medium creature. When the last charge is expended, you must make a DC 25 CON saving throw or die. As a bonus action, you can spend a charge from the bow to gain advantage on attack rolls, ability checks, and saving throws this turn. The bow has a secret number of charges (d20). Further, you imagine that you can perceive the remaining lifespans of creatures around you, and that your own is infinite. While cursed, you can't break your attunement to the bow. Your Special Bow Reach is a 10ft area around you.ġ1. Hostile creatures provoke a Special Bow Opportunity Attack (a ranged weapon attack using this bow, that counts as an opportunity attack) from you, when they move out of your Special Bow Reach. When you make an attack with this bow, if the arrow passes within 5ft of an area of ongoing acid, cold, fire, lightning, or thunder damage, the attack deals an additional 2d6 damage of that type on a hit.ġ0. Additionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you attack a creature using this weapon during that turn.ĩ. You have advantage on attack rolls you make with this weapon against creatures who are friendly to you. It returns to its ordinary state after you make an attack with it. ![]() ![]() As an action, you can cause this crossbow to become invisible and feather-light. On a failure, it's 1d4 turns after that.Ĩ. ![]() On a success, the maintenance period is your first turn. You can attempt to start combat in sync with this maintenance period by making an INT check (DC 20). During this time, it loses the loading property, and when you use the Attack action to shoot it, you can make an additional attack as part of that same action. Once per hour, on the hour, the crossbow enters a time-agnostic maintenance period for 1 turn. This +1 crossbow was built by modrons, and automatically maintains itself. If your concentration ends, however, the copy becomes hostile.ħ. As long as you maintain concentration, the copy is friendly to you and your allies, and it obeys your verbal commands (no action required). The copy uses the same statistics as the creature, and it vanishes after 10 minutes. As an action, you can release a creature's essence from the Arkbow and summon a living copy of the creature in an unoccupied within 30ft. When you reduce a non-humanoid creature to 0 HP with this bow, you can capture a sliver of its essence. In addition, you score a critical hit on a roll of 19 or 20.Ħ. While it glows, you have truesight 120ft, and attacks you make with the crossbow ignore all cover except full cover. When a hostile creature deals damage to you, this crossbow glows with white-hot energy until the end of your next turn. Additionally, once per turn, you can cause one creature you hit with an attack from this bow to be charmed by a creature you both can see until the end of its next turn.ĥ. Unsecured objects in the area are also thrown.Ĥ. On a successful save, a creature takes half damage and isn't knocked prone. Each creature of your choice in the area must make a DC 20 STR saving throw or take 3d6 bludgeoning damage and be thrown 60ft directly away from you, landing prone. When you score a critical hit with this bow, a strong wind erupts in a 10ft wide area centered on the target. On a successful save, it takes 1 psychic damage.ģ. On a failed save, it forgets 1d6 spells it knows (its choice) and, if applicable, you learn one ideal, bond, or flaw you don't already know about it (DM's choice). A creature hit by an attack from this bow feels its memories being siphoned. Nonmagical arrows shot from this bow become invisible, silent, and intangible, dealing no damage, and not revealing the attacker if hidden. You are immediately pulled 30ft towards that surface.Ģ. Additionally, once per day you can shoot it at a wall or ceiling within 30ft. The loser gets pulled 30ft towards the winner. A creature hit by an attack from this weapon must make an opposed Strength check against you. This heavy crossbow shoots iron spikes that are drawn back to it with arcane force. But if you make them into swords, I will be mad at you.ġ. The designs are all based on my own rough estimates of what would be appropriate for my campaigns, at various power levels. Here is a little collection of magic weapons for those players who lament the relative lack of ranged options in the catalogue. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse ![]()
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